A downloadable project

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This project is inspired by shooters like Apex Legends and is designed for a fast-paced, multilayered, vertical gameplay experience. It is made with an intense multiplayer competitive scene in mind, and its design is therefore based on incentivizing possible conflicts between players.

The comparison with a human model is as shown in Fig. 5.

The crates with resources and the main point (The Obelisk) are marked in Pink, breakable objects are marked in Dark Grey and all other objects are marked in White. All windows and doors are implemented with the same features and functionality as in Apex Legends.

The main objective of this zone is to get the most resources possible, with an optional secondary objective that consists in holding positions for a relatively short amount of time (5 to 20 seconds) within a certain range of the obelisk and if successful gain some extra resources from it.

The Red Route leads the fastest to the Obelisk, but leaves the player exposed to enemies who are already holding positions inside the Main Room. This route is high risk high reward, and should only be used when the player is certain that there are no enemies in the room.

The Blue Route uses the windows to enter the room and gives the player a leg up providing resources right from the start, while also protecting them a lot more by giving plenty of covers. To balance this route out, this is also a considerably slow, long route and on top of that it requires the player to break at least a window.

The Green and Yellow Routes start separated and merge halfway. Green allows the player to enter the building the faster than any other alternative, but it forces the player to run the gauntlet enemies potentially hidden in semi-protected positions (all available covers consist of breakable objects), so it entails a moderate to high risk. Yellow on the other hand takes the player considerably longer, but it allows the player to jump safely from unbreakable cover to unbreakable cover. When both Routes reach the Passage they merge together. These routes provide a variable number of resources and entail a moderate to low risk, depending on which initial branch was chosen, but both of them provide the player with great positioning once they reach the Main Room.

The Purple Route is by far the longest with most of it located outside, where the player may be exposed to enemy fire from above, which rewards team communication and/or stealthy gameplay. As a reward, this is the Route with the most available resources once inside the building, allowing the player to collect an entire floor worth of them virtually uncontested.

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Click download now to get access to the following files:

WhiteBoxPortfolio.zip 711 MB

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